1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368
//! Implementation of the [official WebAssembly C
//! API](https://github.com/WebAssembly/wasm-c-api) for Wasmer.
//!
//! We would like to remind the reader that this official standard can
//! be characterized as a _living standard_. As such, the API is not
//! yet stable, even though it shows maturity over time. The API is
//! described by the `wasm.h` C header, which is included by
//! `wasmer.h` C header file (which contains extension of the
//! standard API, for example to provide WASI or vendor-specific
//! features).
//!
//! # Quick Guide
//!
//! Usually, the user first needs to create an [`engine`] and a
//! [`store`]. Once it's done, the user needs to create a [`module`]
//! and then [instantiate][instance] it. When instantiating the
//! module, the user is able to pass a set of
//! [imports][externals]. With an instance, the user is able to call
//! the [exports][instance::wasm_instance_exports].
//!
//! Every module comes with examples and entry points to guide the
//! discovery of this API.
/// `Context`.
mod function_env;
/// Private Rust macros.
#[macro_use]
mod macros;
/// An engine drives the compilation and the runtime.
///
/// Entry points: A default engine is created with
/// [`wasm_engine_new`][engine::wasm_engine_new] and freed with
/// [`wasm_engine_delete`][engine::wasm_engine_delete].
///
/// # Example
///
/// The simplest way to get a default engine is the following:
///
/// ```rust
/// # use wasmer_inline_c::assert_c;
/// # fn main() {
/// # (assert_c! {
/// # #include "tests/wasmer.h"
/// #
/// int main() {
/// // Create the engine.
/// wasm_engine_t* engine = wasm_engine_new();
///
/// // Check we have a valid engine!
/// assert(engine);
///
/// // Free everything.
/// wasm_engine_delete(engine);
///
/// return 0;
/// }
/// # })
/// # .success();
/// # }
/// ```
///
/// To configure the engine, see the [`wasm_config_new`][engine::wasm_config_new].
pub mod engine;
/// cbindgen:ignore
pub mod externals;
/// A WebAssembly instance is a stateful, executable instance of a
/// WebAssembly module.
///
/// Instance objects contain all the exported WebAssembly functions,
/// memories, tables and globals that allow interacting with
/// WebAssembly.
///
/// Entry points: A WebAssembly instance is created with
/// [`wasm_instance_new`][instance::wasm_instance_new] and freed with
/// [`wasm_instance_delete`][instance::wasm_instance_delete].
///
/// # Example
///
/// The simplest way to instantiate a Wasm module is the following:
///
/// ```rust
/// # use wasmer_inline_c::assert_c;
/// # fn main() {
/// # (assert_c! {
/// # #include "tests/wasmer.h"
/// #
/// int main() {
/// // Create the engine and the store.
/// wasm_engine_t* engine = wasm_engine_new();
/// wasm_store_t* store = wasm_store_new(engine);
///
/// // Create a WebAssembly module from a WAT definition.
/// wasm_byte_vec_t wat;
/// wasmer_byte_vec_new_from_string(&wat, "(module)");
/// wasm_byte_vec_t wasm;
/// wat2wasm(&wat, &wasm);
///
/// // Create the module.
/// wasm_module_t* module = wasm_module_new(store, &wasm);
/// assert(module);
///
/// // Instantiate the module.
/// wasm_extern_vec_t imports = WASM_EMPTY_VEC;
/// wasm_trap_t* trap = NULL;
///
/// wasm_instance_t* instance = wasm_instance_new(store, module, &imports, &trap);
/// assert(instance);
///
/// // Now do something with the instance, like calling the
/// // exports with `wasm_instance_exports`.
///
/// // Free everything.
/// wasm_instance_delete(instance);
/// wasm_module_delete(module);
/// wasm_byte_vec_delete(&wasm);
/// wasm_byte_vec_delete(&wat);
/// wasm_store_delete(store);
/// wasm_engine_delete(engine);
///
/// return 0;
/// }
/// # })
/// # .success();
/// # }
/// ```
///
/// cbindgen:ignore
pub mod instance;
/// A WebAssembly module contains stateless WebAssembly code that has
/// already been compiled and can be instantiated multiple times.
///
/// Entry points: A WebAssembly module is created with
/// [`wasm_module_new`][module::wasm_module_new] and freed with
/// [`wasm_module_delete`][module::wasm_module_delete].
///
/// # Example
///
/// ```rust
/// # use wasmer_inline_c::assert_c;
/// # fn main() {
/// # (assert_c! {
/// # #include "tests/wasmer.h"
/// #
/// int main() {
/// // Create the engine and the store.
/// wasm_engine_t* engine = wasm_engine_new();
/// wasm_store_t* store = wasm_store_new(engine);
///
/// // Create a WebAssembly module from a WAT definition.
/// wasm_byte_vec_t wat;
/// wasmer_byte_vec_new_from_string(&wat, "(module)");
/// wasm_byte_vec_t wasm;
/// wat2wasm(&wat, &wasm);
///
/// // Create the module.
/// wasm_module_t* module = wasm_module_new(store, &wasm);
///
/// // It works!
/// assert(module);
///
/// // Free everything.
/// wasm_byte_vec_delete(&wasm);
/// wasm_byte_vec_delete(&wat);
/// wasm_module_delete(module);
/// wasm_store_delete(store);
/// wasm_engine_delete(engine);
///
/// return 0;
/// }
/// # })
/// # .success();
/// # }
/// ```
///
/// cbindgen:ignore
pub mod module;
/// A store represents all global state that can be manipulated by
/// WebAssembly programs. It consists of the runtime representation of
/// all instances of functions, tables, memories, and globals that
/// have been allocated during the lifetime of the abstract machine.
///
/// The store holds the [engine] (that is —amonst many things— used to
/// compile the Wasm bytes into a valid [module] artifact), in addition
/// to extra private types.
///
/// Entry points: A store is created with
/// [`wasm_store_new`][store::wasm_store_new] and freed with
/// [`wasm_store_delete`][store::wasm_store_delete]. To customize the
/// engine the store holds, see
/// [`wasm_config_new`][engine::wasm_config_new].
///
/// # Example
///
/// ```rust
/// # use wasmer_inline_c::assert_c;
/// # fn main() {
/// # (assert_c! {
/// # #include "tests/wasmer.h"
/// #
/// int main() {
/// // Create the engine.
/// wasm_engine_t* engine = wasm_engine_new();
///
/// // Create the store.
/// wasm_store_t* store = wasm_store_new(engine);
///
/// // It works!
/// assert(store);
///
/// // Free everything.
/// wasm_store_delete(store);
/// wasm_engine_delete(engine);
///
/// return 0;
/// }
/// # })
/// # .success();
/// # }
/// ```
///
/// cbindgen:ignore
pub mod store;
/// A trap represents an error which stores trace message with
/// backtrace.
///
/// # Example
///
/// ```rust
/// # use wasmer_inline_c::assert_c;
/// # fn main() {
/// # (assert_c! {
/// # #include "tests/wasmer.h"
/// #
/// int main() {
/// // Create an engine and a store.
/// wasm_engine_t* engine = wasm_engine_new();
/// wasm_store_t* store = wasm_store_new(engine);
///
/// // Create the trap message.
/// wasm_message_t message;
/// wasm_name_new_from_string_nt(&message, "foobar");
///
/// // Create the trap with its message.
/// // The backtrace will be generated automatically.
/// wasm_trap_t* trap = wasm_trap_new(store, &message);
/// assert(trap);
///
/// wasm_name_delete(&message);
///
/// // Do something with the trap.
///
/// // Free everything.
/// wasm_trap_delete(trap);
/// wasm_store_delete(store);
/// wasm_engine_delete(engine);
///
/// return 0;
/// }
/// # })
/// # .success();
/// # }
/// ```
///
/// Usually, a trap is returned from a host function (an imported
/// function).
///
/// cbindgen:ignore
pub mod trap;
/// cbindgen:ignore
pub mod types;
/// This module contains _unstable non-standard_ C API.
///
/// Use them at your own risks. The API is subject to change or to
/// break without any plan to keep any compatibility :-).
pub mod unstable;
/// Possible runtime values that a WebAssembly module can either
/// consume or produce.
///
/// cbindgen:ignore
pub mod value;
/// Wasmer-specific API to get or query the version of this Wasm C API.
///
/// The `wasmer.h` file provides the `WASMER_VERSION`,
/// `WASMER_VERSION_MAJOR`, `WASMER_VERSION_MINOR`,
/// `WASMER_VERSION_PATCH` and `WASMER_VERSION_PRE`
/// constants. However, in absence of this header file, it is possible
/// to retrieve the same information with their respective functions,
/// namely [`wasmer_version`][version::wasmer_version],
/// [`wasmer_version_major`][version::wasmer_version_major],
/// [`wasmer_version_minor`][version::wasmer_version_minor],
/// [`wasmer_version_patch`][version::wasmer_version_patch], and
/// [`wasmer_version_pre`][version::wasmer_version_pre].
///
/// # Example
///
/// ```rust
/// # use wasmer_inline_c::assert_c;
/// # fn main() {
/// # (assert_c! {
/// # #include "tests/wasmer.h"
/// #
/// int main() {
/// // Get and print the version.
/// const char* version = wasmer_version();
/// printf("%s", version);
///
/// // No need to free the string. It's statically allocated on
/// // the Rust side.
///
/// return 0;
/// }
/// # })
/// # .success()
/// # .stdout(env!("CARGO_PKG_VERSION"));
/// # }
/// ```
pub mod version;
#[cfg(feature = "wasi")]
pub mod wasi;
/// Wasmer-specific API to transform the WAT format into Wasm bytes.
///
/// It is used mostly for testing or for small program purposes.
///
/// # Example
///
/// ```rust
/// # use wasmer_inline_c::assert_c;
/// # fn main() {
/// # (assert_c! {
/// # #include "tests/wasmer.h"
/// #
/// int main() {
/// // Our WAT module.
/// wasm_byte_vec_t wat;
/// wasm_byte_vec_new(&wat, 8, "(module)");
///
/// // Our Wasm bytes.
/// wasm_byte_vec_t wasm;
/// wat2wasm(&wat, &wasm);
///
/// // It works!
/// assert(wasm.size > 0);
///
/// // Free everything.
/// wasm_byte_vec_delete(&wasm);
/// wasm_byte_vec_delete(&wat);
///
/// return 0;
/// }
/// # })
/// # .success();
/// # }
/// ```
#[cfg(feature = "wat")]
pub mod wat;