wasmer_compiler/engine/trap/stack.rs
1use std::sync::atomic::Ordering;
2
3#[cfg(unix)]
4use crate::engine::unwind::EXIT_CALLED;
5
6use super::frame_info::{FRAME_INFO, GlobalFrameInfo};
7use backtrace::Backtrace;
8use wasmer_types::{FrameInfo, TrapCode};
9use wasmer_vm::Trap;
10
11/// Given a `Trap`, this function returns the Wasm trace and the trap code.
12pub fn get_trace_and_trapcode(trap: &Trap) -> (Vec<FrameInfo>, Option<TrapCode>) {
13 #[cfg(unix)]
14 // If the exit is called, we can't access the back-trace information any longer (#5877)
15 if EXIT_CALLED.load(Ordering::SeqCst) {
16 return (Vec::new(), None);
17 }
18
19 let info = FRAME_INFO.read().unwrap();
20 match &trap {
21 // A user error
22 Trap::User(_err) => (wasm_trace(&info, None, &Backtrace::new_unresolved()), None),
23 // A trap caused by the VM being Out of Memory
24 Trap::OOM { backtrace } => (wasm_trace(&info, None, backtrace), None),
25 // A trap caused by an error on the generated machine code for a Wasm function
26 Trap::Wasm {
27 pc,
28 signal_trap,
29 backtrace,
30 } => {
31 let trap_code = info
32 .lookup_trap_info(*pc)
33 .map_or(signal_trap.unwrap_or(TrapCode::StackOverflow), |info| {
34 info.trap_code
35 });
36
37 (wasm_trace(&info, Some(*pc), backtrace), Some(trap_code))
38 }
39 // A trap triggered manually from the Wasmer runtime
40 Trap::Lib {
41 trap_code,
42 backtrace,
43 } => (wasm_trace(&info, None, backtrace), Some(*trap_code)),
44 // An uncaught exception
45 Trap::UncaughtException { backtrace, .. } => (
46 wasm_trace(&info, None, backtrace),
47 Some(TrapCode::UncaughtException),
48 ),
49 }
50}
51
52/// Captures the current Wasm stack trace. Only useful when
53/// there are active Wasm frames on the stack, such as in
54/// libcalls or imported functions.
55pub fn wasm_trace_from_current_stack() -> Vec<FrameInfo> {
56 let info = FRAME_INFO.read().unwrap();
57 let backtrace = Backtrace::new_unresolved();
58 wasm_trace(&info, None, &backtrace)
59}
60
61fn wasm_trace(
62 info: &GlobalFrameInfo,
63 trap_pc: Option<usize>,
64 backtrace: &Backtrace,
65) -> Vec<FrameInfo> {
66 // Let's construct the trace
67 backtrace
68 .frames()
69 .iter()
70 .filter_map(|frame| {
71 let pc = frame.ip() as usize;
72 if pc == 0 {
73 None
74 } else {
75 // Note that we need to be careful about the pc we pass in here to
76 // lookup frame information. This program counter is used to
77 // translate back to an original source location in the origin wasm
78 // module. If this pc is the exact pc that the trap happened at,
79 // then we look up that pc precisely. Otherwise backtrace
80 // information typically points at the pc *after* the call
81 // instruction (because otherwise it's likely a call instruction on
82 // the stack). In that case we want to lookup information for the
83 // previous instruction (the call instruction) so we subtract one as
84 // the lookup.
85 let pc_to_lookup = if Some(pc) == trap_pc { pc } else { pc - 1 };
86 Some(pc_to_lookup)
87 }
88 })
89 .filter_map(|pc| info.lookup_frame_info(pc))
90 .collect::<Vec<_>>()
91}