Struct serde_cbor::Serializer
source · pub struct Serializer<W> { /* private fields */ }Expand description
A structure for serializing Rust values to CBOR.
Implementations§
source§impl<W> Serializer<W>where
W: Write,
impl<W> Serializer<W>where W: Write,
sourcepub fn new(writer: W) -> Self
pub fn new(writer: W) -> Self
Creates a new CBOR serializer.
to_vec and to_writer should normally be used instead of this method.
sourcepub fn packed_format(self) -> Self
pub fn packed_format(self) -> Self
Choose concise/packed format for serializer.
In the packed format enum variant names and field names are replaced with numeric indizes to conserve space.
sourcepub fn legacy_enums(self) -> Self
pub fn legacy_enums(self) -> Self
Enable old enum format used by serde_cbor versions <= v0.9.
The legacy_enums option determines how enums are encoded.
This makes no difference when encoding and decoding enums using
this crate, but it shows up when decoding to a Value or decoding
in other languages.
Examples
Given the following enum
enum Enum {
Unit,
NewType(i32),
Tuple(String, bool),
Struct{ x: i32, y: i32 },
}we will give the Value with the same encoding for each case using
JSON notation.
Default encodings
Enum::Unitencodes as"Unit"Enum::NewType(10)encodes as{"NewType": 10}Enum::Tuple("x", true)encodes as{"Tuple": ["x", true]}
Legacy encodings
Enum::Unitencodes as"Unit"Enum::NewType(10)encodes as["NewType", 10]Enum::Tuple("x", true)encodes as["Tuple", "x", true]Enum::Struct{ x: 5, y: -5 }encodes as["Struct", {"x": 5, "y": -5}]
sourcepub fn self_describe(&mut self) -> Result<()>
pub fn self_describe(&mut self) -> Result<()>
Writes a CBOR self-describe tag to the stream.
Tagging allows a decoder to distinguish different file formats based on their content without further information.
sourcepub fn into_inner(self) -> W
pub fn into_inner(self) -> W
Unwrap the Writer from the Serializer.
Trait Implementations§
source§impl<W: Debug> Debug for Serializer<W>
impl<W: Debug> Debug for Serializer<W>
source§impl<'a, W> SerializeTuple for &'a mut Serializer<W>where
W: Write,
impl<'a, W> SerializeTuple for &'a mut Serializer<W>where W: Write,
source§impl<'a, W> SerializeTupleStruct for &'a mut Serializer<W>where
W: Write,
impl<'a, W> SerializeTupleStruct for &'a mut Serializer<W>where W: Write,
source§impl<'a, W> SerializeTupleVariant for &'a mut Serializer<W>where
W: Write,
impl<'a, W> SerializeTupleVariant for &'a mut Serializer<W>where W: Write,
source§impl<'a, W> Serializer for &'a mut Serializer<W>where
W: Write,
impl<'a, W> Serializer for &'a mut Serializer<W>where W: Write,
§type Ok = ()
type Ok = ()
Serializer during successful
serialization. Most serializers that produce text or binary output
should set Ok = () and serialize into an io::Write or buffer
contained within the Serializer instance. Serializers that build
in-memory data structures may be simplified by using Ok to propagate
the data structure around.§type SerializeSeq = CollectionSerializer<'a, W>
type SerializeSeq = CollectionSerializer<'a, W>
serialize_seq for serializing the content of the
sequence.§type SerializeTuple = &'a mut Serializer<W>
type SerializeTuple = &'a mut Serializer<W>
serialize_tuple for serializing the content of
the tuple.§type SerializeTupleStruct = &'a mut Serializer<W>
type SerializeTupleStruct = &'a mut Serializer<W>
serialize_tuple_struct for serializing the
content of the tuple struct.§type SerializeTupleVariant = &'a mut Serializer<W>
type SerializeTupleVariant = &'a mut Serializer<W>
serialize_tuple_variant for serializing the
content of the tuple variant.§type SerializeMap = CollectionSerializer<'a, W>
type SerializeMap = CollectionSerializer<'a, W>
serialize_map for serializing the content of the
map.§type SerializeStruct = StructSerializer<'a, W>
type SerializeStruct = StructSerializer<'a, W>
serialize_struct for serializing the content of
the struct.§type SerializeStructVariant = StructSerializer<'a, W>
type SerializeStructVariant = StructSerializer<'a, W>
serialize_struct_variant for serializing the
content of the struct variant.source§fn serialize_bytes(self, value: &[u8]) -> Result<()>
fn serialize_bytes(self, value: &[u8]) -> Result<()>
source§fn serialize_unit_variant(
self,
_name: &'static str,
variant_index: u32,
variant: &'static str
) -> Result<()>
fn serialize_unit_variant( self, _name: &'static str, variant_index: u32, variant: &'static str ) -> Result<()>
source§fn serialize_newtype_struct<T>(
self,
name: &'static str,
value: &T
) -> Result<()>where
T: ?Sized + Serialize,
fn serialize_newtype_struct<T>( self, name: &'static str, value: &T ) -> Result<()>where T: ?Sized + Serialize,
struct Millimeters(u8). Read moresource§fn serialize_newtype_variant<T>(
self,
name: &'static str,
variant_index: u32,
variant: &'static str,
value: &T
) -> Result<()>where
T: ?Sized + Serialize,
fn serialize_newtype_variant<T>( self, name: &'static str, variant_index: u32, variant: &'static str, value: &T ) -> Result<()>where T: ?Sized + Serialize,
source§fn serialize_seq(
self,
len: Option<usize>
) -> Result<CollectionSerializer<'a, W>>
fn serialize_seq( self, len: Option<usize> ) -> Result<CollectionSerializer<'a, W>>
serialize_element, then a call to
end. Read moresource§fn serialize_tuple(self, len: usize) -> Result<&'a mut Serializer<W>>
fn serialize_tuple(self, len: usize) -> Result<&'a mut Serializer<W>>
serialize_element,
then a call to end. Read moresource§fn serialize_tuple_struct(
self,
_name: &'static str,
len: usize
) -> Result<&'a mut Serializer<W>>
fn serialize_tuple_struct( self, _name: &'static str, len: usize ) -> Result<&'a mut Serializer<W>>
struct Rgb(u8, u8, u8). This
call must be followed by zero or more calls to serialize_field, then a
call to end. Read moresource§fn serialize_tuple_variant(
self,
name: &'static str,
variant_index: u32,
variant: &'static str,
len: usize
) -> Result<&'a mut Serializer<W>>
fn serialize_tuple_variant( self, name: &'static str, variant_index: u32, variant: &'static str, len: usize ) -> Result<&'a mut Serializer<W>>
E::T in enum E { T(u8, u8) }. This call must be followed by zero or more calls to
serialize_field, then a call to end. Read moresource§fn serialize_map(
self,
len: Option<usize>
) -> Result<CollectionSerializer<'a, W>>
fn serialize_map( self, len: Option<usize> ) -> Result<CollectionSerializer<'a, W>>
serialize_key and serialize_value, then a call to end. Read moresource§fn serialize_struct(
self,
_name: &'static str,
len: usize
) -> Result<StructSerializer<'a, W>>
fn serialize_struct( self, _name: &'static str, len: usize ) -> Result<StructSerializer<'a, W>>
struct Rgb { r: u8, g: u8, b: u8 }.
This call must be followed by zero or more calls to serialize_field,
then a call to end. Read moresource§fn serialize_struct_variant(
self,
name: &'static str,
variant_index: u32,
variant: &'static str,
len: usize
) -> Result<StructSerializer<'a, W>>
fn serialize_struct_variant( self, name: &'static str, variant_index: u32, variant: &'static str, len: usize ) -> Result<StructSerializer<'a, W>>
E::S in enum E { S { r: u8, g: u8, b: u8 } }. This call must be followed by zero or more calls to
serialize_field, then a call to end. Read moresource§fn is_human_readable(&self) -> bool
fn is_human_readable(&self) -> bool
Serialize implementations should serialize in
human-readable form. Read more