Struct wasmer_compiler::engine::inner::EngineInner

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pub struct EngineInner {
    compiler: Option<Box<dyn Compiler>>,
    features: Features,
    code_memory: Vec<CodeMemory>,
    signatures: SignatureRegistry,
}
Expand description

The inner contents of Engine

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§compiler: Option<Box<dyn Compiler>>

The compiler and cpu features

§features: Features

The compiler and cpu features

§code_memory: Vec<CodeMemory>

The code memory is responsible of publishing the compiled functions to memory.

§signatures: SignatureRegistry

The signature registry is used mainly to operate with trampolines performantly.

Implementations§

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impl EngineInner

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pub fn compiler(&self) -> Result<&dyn Compiler, CompileError>

Gets the compiler associated to this engine.

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pub fn validate(&self, data: &[u8]) -> Result<(), CompileError>

Validate the module

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pub fn features(&self) -> &Features

The Wasm features

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pub(crate) fn allocate<'a, FunctionBody, CustomSection>( &'a mut self, _module: &ModuleInfo, functions: impl ExactSizeIterator<Item = &'a FunctionBody> + 'a, function_call_trampolines: impl ExactSizeIterator<Item = &'a FunctionBody> + 'a, dynamic_function_trampolines: impl ExactSizeIterator<Item = &'a FunctionBody> + 'a, custom_sections: impl ExactSizeIterator<Item = &'a CustomSection> + Clone + 'a, ) -> Result<(PrimaryMap<LocalFunctionIndex, FunctionExtent>, PrimaryMap<SignatureIndex, VMTrampoline>, PrimaryMap<FunctionIndex, FunctionBodyPtr>, PrimaryMap<SectionIndex, SectionBodyPtr>), CompileError>
where FunctionBody: FunctionBodyLike<'a> + 'a, CustomSection: CustomSectionLike<'a> + 'a,

Allocate compiled functions into memory

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pub(crate) fn publish_compiled_code(&mut self)

Make memory containing compiled code executable.

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pub(crate) fn publish_eh_frame( &mut self, eh_frame: Option<&[u8]>, ) -> Result<(), CompileError>

Register DWARF-type exception handling information associated with the code.

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pub fn signatures(&self) -> &SignatureRegistry

Shared signature registry.

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pub(crate) fn register_frame_info( &mut self, frame_info: GlobalFrameInfoRegistration, )

Register the frame info for the code memory

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